After years of lurking, I finally made my first solo tabletop crawler — old-school pen & paper, with a playable HTML companion on the side.
It's set in Marte Chimica, my own sci-fi IP: a corporate-dystopian world of synthetic humans, mutants, humans, fortified cities and wastelands - built to sit alongside my comics and other games in the same setting.

You play a corporate-owned synth dropped into a sealed ruin with one job — complete the objective and get out alive. The tighter the alarm state gets, the fewer good rooms you'll find, and the drones stop asking questions.

It's free on itch.io: a solo dungeon crawl you can play with nothing but a couple of dice.


The real challenge was cramming the whole thing onto a single A4 sheet without losing what makes it fun — every rule got rewritten, cut, and stress-tested (a lot of dice-rolling simulations happened behind the scenes) until it actually held together on one page. I hope I pulled it off.


 

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